Even though I’ve never played official Dungeons and Dragons before, I was able to pick up both the new Player’s Handbook and Dungeon Master’s Guide to look over and grow my understanding. It can’t be argued that the system is ubiquitous with the hobby and it is a common language. That said, because ICRPG is my native RPG tongue at this point, as I’ve been reading, I’ve been automatically translating pieces into Index Cardian (Indexese? Cardik? ICRPGish?).
For starters, let’s look at the general ACTIONS:
Attack
Roll a d20 + STAT (Melee = STR, Range = DEX) against TARGET. Apply EFFORT based on attack type
Dash
Spend your action to move a second time.
Disengage
As an action, move away from a previously engaged enemy. Enemy transitions to a new target.
Dodge
Spend your action dodging incoming attacks until the start of your next turn. Instead of DEF, roll DEX against each incoming attack. If you succeed, the attack misses. If you fail, the attack hits.
Help
Spend your action assisting another player, adding your applicable STAT bonus to your ally’s roll.
Hide
Spend an action concealing yourself with a HARD DEX check. You are “invisible” to standard enemies until you either make a noise louder than a whisper, the enemy finds you by making a HARD WIS check, make an attack roll, or cast a spell.
Influence
Spend an action to influence a target’s action, if they are hesitant. Roll CHA to influence their decision. Willing targets don’t require a roll. Unwilling targets can’t be influenced.
Magic
Roll INT/WIS/CHA against the TARGET to cast a spell.
Ready
Forgo your action on your turn, to delay your action until it is the enemy’s turn and the trigger occurs. Work with the GM to establish the appropriate trigger.
Search
Roll WIS to discern something that isn’t obvious in the scene
Study
Roll INT to reveal an important piece of information
Utilize
Spend an action to use a particular item or object