Fresh from the Kiln!
SKYLINES: a Modern set of Index Cards re-release!
Interesting bits I’ve Stumbled across
How Much Player Agency is Truly Present?
For each game element we can ask: Are choices offered? Does the player control which choice is selected? Does their choice impact the game state? If it fails any of those three parts of the test, it calls into question how much player agency is truly present.
– Skeleton Code Machine
Getting In Is Always Easier Than Getting Out
“Like the road to Hell, the routes that lead into the Hollow Earth are necessarily easier to traverse in one direction (getting in) than the other (getting out).… If escape from the Hollow Earth were easy, players would feel no sense of reward or accomplishment when they finally emerge into the world above.”
– Hollow Earth Expedition
What Makes players care about interacting with the world?
“This question should be foremost in both the GM’s mind and the designer’s. Both have a job, which is to provide something interesting, wondrous, mysterious, entertaining, and satisfying for their intended audience.”
– Castle Grief
Interested in everything that has been forged in the Kiln?
Head over to Ko-Fi to see the full library of downloads and resources I’ve shared.





